![]() "It was far too simplistic for an RTS," Amin told WIRED in an email. Jeroen Amin, another player of the alpha, agreed with Charker's assessment, saying he "can't imagine" how Electronic Arts thought it was going to pull off redesigning Command & Conquer as a free-to-play game. "It certainly had potential but I think going back to the drawing board is the best option." ![]() "I think it's for the best that it was killed off," he says. Charker says that he had been very excited for the release of the game since its announcement, but since he was able to get his hands on the alpha version, he'd been disappointed.
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